![]() ![]() But, unlike its predecessor, the Strategy Cards in Hannibal are not divided into two types. For example, Hannibal: Rome vs Carthage, released in 1996, used both Strategy and Battle Cards. These games, some of which were also designed by Mark Hermann, used cards in a similar way on a point-to-point movement map. The We the People system became the blueprint upon which a whole series of wargames were spawned. Finally, it can be used to bring reinforcements into play. Second, it can be used to place that number of political control markers on empty spaces. First, they can be used to activate/move any Leader (and accompanying combat units) whose strategy rating is less than or equal to the number printed in the upper left-hand corner of the Operations card. Operations cards can be used in one of three ways. Some events can only be played if specific conditions are met. Event cards describe a specific action the player can take if they play that card. The Strategy Cards come in two types: Events and Operations. This process continues until one of the players is unable to match the opponent’s Battle Card. This is accomplished by rolling a die that is less than or equal to their General’s battle rating. The defender can attempt to become the attacker by attempting a counterattack. The attacking player plays a card first and the defender must play a matching card or lose the battle. The number of cards each player receives in battle is determined by the number of strength points they have, the General’s battle rating, and other factors. Instead of rolling dice on a combat results table, the players alternate playing Battle Cards. The game includes two types of cards: Battle Cards and Strategy Cards. The game also introduced stand-up counters representing specific Generals, such as Hannibal and Scipio Africanus.īut perhaps the biggest innovation We the People introduced were the cards. While cardboard counters were still used, they represent generic strength points rather than specific units. Instead of a hexagonal grid, the We the People board consists of spaces connected by lines to other spaces, what is now known as a point-to-point system. ![]() That is, a hexagonal grid was superimposed on the map which regulated movement, and the playing pieces were cardboard counters that represented specific unit types (infantry, cavalry, artillery, armor, etc.). Prior to the release of We the People, most wargames were of the hex and counter variety. ![]() This evolutionary – and at times revolutionary – process has added to the richness of the wargaming experience. Since then, the genre has become quite popular and other designers have extended on Mark’s original concepts. In 1993, designer Mark Hermann and Avalon Hill released We the People, the first card-driven historical wargame. Take a journey through time to see how cards have transformed the face of wargaming. Wargames are more than just hex and counter variety. ![]()
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